Monday 9 May 2011

1500 points Grey Knights Planetstrike- Defender

Hi all,

This is the second companion list for this article, designed to demonstrate a few options for Grey Knights defending in Planetstrike scenarios. I'll assume that the Knights are setting up 3 objectives, all within 18" of each other, in the centre of the battlefield, then rings of difficult/dangerous terrain moving outwards. Also, No-Man's land between 24" and 36" from the centre of the board (optimum range for the Grey Knights to react.

So, what are the 666th Chapter bringing to the party if they have to stand around and watch the enemy appear? For a start, 3 Lascannons on Interception platforms. most of the Grey Knights units can't take anti-tank, so these will be invaluable. In addition, we know there are 3 Stratagem points to spend, so the Grey Knights also have Force Pylons to take advantage of any Deep-Strike mishaps, and Escape Hatch in case the enemy get too close.

On to the army itself- we need 2 Troops and a HQ, we can take lots of Heavy Support, and Interceptor Squads are our friend. Let's have a look at what comes out of that-

Librarian: Sanctuary, Summoning, Psybolt Ammo

10 Strike Squad: 2 Psycannon, Psybolt Ammo
10 Strike Squad: 2 Psycannon, Psybolt Ammo

5 Interceptor: Psycannon, Psybolt Ammo
5 Interceptor: Psycannon, Psybolt Ammo
5 Interceptor: Psycannon, Psybolt Ammo

That's 1125 points, leaving 375 and plenty of Heavy Support slots.

Nemesis Dreadknight: Heavy Incinerator
Nemesis Dreadknight: Heavy Incinerator

Another 320 points down, and not many places to spend the extra. Although an Inquisitor is available, 1 of them probably won't be much cop, so the extra is probably better spent on a few extra Interceptors to flesh out the squads:

2 Interceptors

Bringing us to the grand total of 1498 points.

The Plan- set up a unit of Interceptors in each of the objective fortresses. Have the 2 Strike Squads deploy with the 2 smaller Interceptor units, and the Librarian deploy in the 7 man. The 2 Dreadknights deploy in the centre point of the 3 objectives. If the enemy is going to win, they will have to wade thorough difficult and dangerous terrain (thanks to the Warpquake power which you are casting every turn), or Deep Strike and lose 2/3 of their units to mishaps (thanks to the Warpquake power which you are casting every turn.) All the while, all that lovely Grey Knight shooting will be poring down on them. If a unit gets into trouble, it can either use the Escape Hatch, or the Librarians Summoning- the Grey Knights greatest strength is mobile firepower, may as well play to your advantages :)

Comments, as always, are welcome.

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