Courtesy Ed Hargrave's Flickr post |
Hi all,
This is the Pedro Kantor list I ran for a while- a themed list, designed to be competitive but not tournament capable. It's themed around a small elite strike force, with plenty of pound per square inch. I also built it use my first Land Raider (Godhammer pattern), which seemed appropriate.
So- first up we have:
Pedro Kantor
Land Raider- extra armour.
That's 440 points! At least it gives me an HQ....
On to the units I have to take. I've got the HQ, but he's going to need a unit to accompany him, and then there's the 2 Tactical squads. Since the army is shaping up to be mobile, they are going to be full squads in Rhino's.
5 Assault Terminators- 2 Thunder Hammer Storm Shields, 3 Lightning Claws.
10 Tactical Marines- Meltagun, Multi-melta, Power Fist
10 Tactical Marines- Flamer, Missile Launcher, Power Weapon.
2 Rhino- Extra Armour.
So what are we up to now? well, it's 685 points on top of the 440, so that's... By all the God's, that's 1125 points.
Well, that's Theme, Favourites and Compulsaries done- time for a plan! (For an explanation of that last sentence, go here )
So far, there's a hammer unit (Pedro, Terminators, Land Raider) and 2 scoring units, which are fairly mobile. these should stay within 6" of each, to cross support and benefit from Pedro's Inspiring Presence. The rest of the army needs to support this- mobility will be key, and whatever units are added will need to have a decent threat bubble, in case any units become isolated from the whole. What's missing? Well, the army needs the following-
2 more scoring units (I hate running less than 4)
Anti-tank
Anti-horde
Disruption.
What fills the gaps? Well, thanks to Pedro, Sternguard can score. With combi-meltas they are an effective anti-tank unit, they can wheedle enemy out of cover thanks to the Ammunition, and if they are in range of the Inspiring Presence, each of them will get 3 attacks. Since a few units covers a lot of holes, I'll take 2 units of 5 in Razorbacks- these I'll leave with Heavy Bolter, to rattle off accurate ant-horde firepower.
5 Sternguard- Power Weapon, 3 Combi-melta
5 Sternguard- Power Weapon, 3 Combi-melta
2 Razorbacks- Extra Armour.
That's another 420 points, which brings the total up to 1545 points. It's still a bit light on anti-tank, but Attack Bikes and Land Speeders are decent disruption units, so how about:
2 Attack Bike- Multi-melta
Land Speeder- Heavy Flamer, Multi-melta
Land Speeder- Heavy Flamer, Multi-melta
Again, each unit is covering a few of the assigned roles. It's close to the total now though- 1785 points in total. Most of the bases are covered, and a bit of Psychic defence is always nice- no gear, just Null Zone and Might of the Ancients (in case he gets stuck in combat). There's not a lot of list left- Predators are always a cheap, welcome addition:
Librarian- Null Zone, Might of the Ancients
Predator- Autocannon, 2 Heavy Bolters.
That's 1970 points- 30 left. So- add in a bit of gear, or take it away? Well, I'd have to cut away extra armour, and I don't really want to do that, so the Predator can get Extra armour, and the Librarian can carry a Combi-flamer (making him an all-round utility character)- that's 30 points! 2k bang on the nose.
To summarize, the list finishes up looking like this:
Pedro Kantor
Librarian- Null Zone, Might of the Ancients, Combi-flamer
5 Assault Terminators- 2 Thunder Hammer/ Storm Shield, 3 Lightning Claws
5 Sternguard- Power Weapon, 3 Combi-melta
- In a Razorback- Heavy Bolters, Extra Armour
5 Sternguard- Power Weapon, 3 Combi-melta
- In a Razorback- Heavy Bolters, Extra Armour
10 Tactical Marines- Flamer, Missile Launcher, Power Weapon
- In a Rhino- Extra Armour
10 Tactical Marines- Meltagun, Multi-melta, Power Fist
- In a Rhino- Extra Armour
2 Attack Bikes- Multi-melta
Land Speeder- Heavy Flamer, Multi-melta
Land Speeder- Heavy Flamer, Multi-melta
Land Raider- Extra Armour
Predator- Autocannon, 2 Heavy Bolters, Extra Armour.
If everything stays within 12" of Pedro (14" if he's in the Land Raider!) then that +1 Attack should be murderous. Everyone's Stubborn, so units will stick around long enough to be rescued, allowing you to bait with the Marines and the Terminators. 4 Scoring units (6 if you combat squad) gives a dgree of freedom on the Battlefield, and most enemy armour should suffer at the hands of all the melta in the list. Plus, on the off chance that your opponent brings Orks or Tyranids, the flamers, Heavy flamers, and 77 S4./S56 Bolter shots should give them something to think about.
Not a bad list, not amazing. I reckon it's about a 7 out of 10- something that I'd use for casual pick-up games, or teaching someone about target priorities (kill Pedro, then Sernguard, then whatever you feel like.)
Comments, as always, are welcome.
No comments:
Post a Comment